Der er endelig sluppet lidt info (rygter?) ud om Mouse Guard rollespillet, som er designet af Luke Crane og bygger på både BW og BE i en forsimplet udgave. Her er lidt info fra et par posts på BW-forumet:
* It still uses scripted combat based on three volleys, but it seems to have been tweaked somewhat.
* Play is based on conflict goals with point values which seem similar to BE's maneuvers.
* The GM can introduce story twists and complications based on the level of success reached in achieving that goal,
* There are two types of scene hard-wired into the game, GM turns and player turns.
* GM turns allow the GM to introduce twists and complications and the players react to these.
* Player turns allow the player to be proactive and pursue their own goals.
Og:
The characters only have 6 abilities: Nature (mouse), Will, Health, Resources, and Circles. Health is just a number; no PTGS.
The four actions that can be done in a conflict are: attack, defend, feint, and maneuver. The eight types of conflicts are: argument, chase, fight, fight animal, negotiation, journey, speech, and war.
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Det lyder SÅ godt i mine ører. Specielt det med GM-turns og Player-turns og den forsimplede konfliktmekanisme, der kombinerer Duel of Wits og Fight! Læg for eksempel mærke til, at der er en konfliktkategori, der hedder Journey :)